
Conquest was the prevalent game-mode in many of the preceding Battlefield games, and involves reducing the opponents' "ticket" meter by scoring kills and capturing strategically placed flags. The Conquest game mode returned to Bad Company due to overwhelming requests from players during the beta testing. The defending team has an unlimited amount of respawns available, but their goal is to exhaust the attacking teams respawns. The attacking team has a limited amount of respawns to achieve their goal of capturing the 3-5 gold stashes either by setting charges or simply destroying the two crates of gold at each base. Once the crates are destroyed, more of the map is available to fight on with new crates appearing, along with added reinforcement numbers. One team must defend two crates filled with gold while the other team attempts to destroy the crates. The eight initial maps are Harvest Day, Over and Out, End of the Line, Ascension, Valley Run, Deconstruction, Oasis, and Final Ignition, each with destructible environments, certain atmospheres, and vehicles. The setup of the game is an Attackers vs. Gold Rush was the only multiplayer mode included in the initial release of Battlefield: Bad Company. Additionally, the game features dynamic lighting to correlate with the changing environment.

For gameplay purposes, the frames of some buildings and objects remain indestructible to prevent total destruction of key points and to prevent the map from being completely flat. The Frostbite game engine allows 90% of the environment to be destroyed, including buildings, vegetation (including trees, grass, and bushes), vehicles, other players and the ground itself. Unlike some previous versions in the Battlefield series, fixed-wing aircraft such as fighter jets and bomber planes are not available in this game. Tanks, infantry fighting vehicles, armored cars, attack helicopters, patrol boats, mobile anti-aircraft weapon system. Airstrikes and Mortar Strikes can also be utilized.īattlefield: Bad Company has an assortment of military vehicles from each of the game's three factions that can be used by the player. The ammunition system uses a bullet calculator, shown on the HUD, and players can endlessly repair vehicles with power tools unless they are completely destroyed. The environment is almost entirely destructible, but bullets cannot go through most walls. Wounded players heal by using the LIFE-2 auto-injector. Players start with 100 health, which is reduced by damage. In the game, players can hold one primary weapon which each has its own secondary, along with a combat knife, grenades and other picked up explosives and devices. The player is able to use their weapon to damage the environment, enabling the player to create ambush sites or take out a sniper's cover. īad Company received mostly positive reviews from critics, who praised the story's humor and technical aspects such as sound, atmosphere and the game engine. DICE debuted its studio developed Frostbite engine with the game which allows for the high destructibility, and the engine has since been updated to run later titles. The game applies some new features to the franchise, including a highly destructible environment such as blowing walls through houses.
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The game also emphasises squad-based combat, while retaining the vehicular and large scale warfare of the series in multiplayer.
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The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.īad Company is unique in the series in that it was developed for consoles and features a full single player campaign with characters, as opposed to previous titles which were mostly released for Windows and featured warfare focused on multiplayer with large numbers of players.


A direct sequel, Battlefield: Bad Company 2, was released for the PlayStation 3, Xbox 360 and Windows on 2 March 2010. The game was hinted at just before the release of Battlefield 2, and announced sixteen months later. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June. Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360.
